Showing posts with label leisure. Show all posts
Showing posts with label leisure. Show all posts

Sunday, September 02, 2012

Sunday Ramblings

Ah, Sunday. That day of the week when I have no errands since I’ve done them all on Saturday and the only chore I really have to do is laundry, which isn’t really a chore considering that a pair of machines do all the actual work. Granted, I hate the folding and putting away part, but mostly doing laundry involves loading the washer, starting it, and waiting 30 or 40 minutes followed by transference of the the clothes to the dryer, starting it and waiting about an hour. But I digress as I’m not blogging about laundry. In fact, I’m not blogging about anything in particular today. It’s a random, run-by, blogging sort of day.

Since I began this quest back in January to actually post something every Sunday, there have been weeks that I’ve struggled to think of anything to write about. Today is one of those days. It’s also the Sunday before Labor Day here in the United States, so tomorrow is a paid day off for me and many others. That actually makes it a bit more difficult to think of anything to write because I think my brain thinks it’s still Saturday and tomorrow is Sunday so it doesn’t believe it’s supposed to be coming up with a blog topic.

Speaking of Labor Day, haven't you ever found it odd that folks take the day off on a day called “Labor” day? So, I Googled Labor Day, because, let’s be honest, most Americans happily celebrate holidays without knowing exactly what the fuck they are for. Wikipedia has this to say about Labor Day:

Labor Day is an American federal holiday observed on the first Monday in September (September 3 in 2012) that celebrates the economic and social contributions of workers.Labor Day pays tribute to the contributions and achievements of American workers. It also symbolizes the end of summer for many Americans, and is celebrated with parties, parades and athletic events 1

So, we celebrate the contributions of workers by not working. Ok. Well, banks and various professional offices don’t work. The people who actual labor probably still have to work, ironically enough. I know when I worked retail, holidays like Labor Day meant jack shit in terms of time off because retail stores only (begrudgingly) close two days a year (Christmas and Thanksgiving).

My “plans” for Labor Day weekend involve the aforementioned laundry (already in progress), grocery shopping (completed on Saturday), trying to finish reading Catching Fire and working on building/painting Warhammer 40k models. Sound exciting, eh? Oh, and sleeping. Sleeping is always a fun activity on any weekend, especially after a week of going into the office at 6:00 AM everyday when I normally don’t go in until 7:30 AM.

Roxanne also DVR'd the entire BBC America replay of the last Doctor Who season yesterday. There’s a book festival in Decatur today. We missed (are missing) Dragon*Con this year due to budgetary reasons (and lack of prior planning on my part).

For now, though, I’m just going to go pour another cup of coffee and wait for the dryer to buzz.

~ JC

----
1. http://en.wikipedia.org/wiki/Labor_Day - accessed September 1, 2012

Sunday, February 19, 2012

Nook Tablet – First Impressions

Yesterday I finally went out and purchased a Barnes & Noble Nook Tablet. I researched and compared the Nook, the Kindle Fire, and several other tablets over the last few months before finally settling on the Nook Tablet. I'll admit, I came quite close to just getting a seven inch Android Tablet instead, but frankly, when comparing reviews, and considering that I don't necessarily need a full blown tablet, I ultimately decided on the Nook. At $250 it's still cheaper than most other tablets on the market and at seven inches instead of ten, it's much more portable for my needs. I also chose the Nook over the Kindle due to the Kindle's apparent dependence on cloud based storage. Now, I dig cloud based storage (I have Dropbox account as well as a Skydrive account, and lately I've been making pretty heavy use of my Google Documents account as well), but I really liked that the Nook supports both on board and microSD storage and the ability to import ebooks I already own as a result. After all, neither of them have a 3G nor 4G radio and require access to WiFi to connect to the internet, so being dependent on the cloud to view my stuff isn't very helpful if I'm not near a WiFi hotspot for which I have access.

So, here's the Pros and Cons I've found with the Nook Tablet so far; bear in mind, I've had it less than twenty-four hours at this point, but I have been playing with my new toy pretty heavily since getting it home.

Pros:

  • On board storage of 16GB with support for up to 32GB of microSD storage
  • Size – very portable, although it is heavier than I was expecting it to be, but still lighter than carrying around a hardback book
  • Touchscreen – very responsive, very easy to read. It does smudge and show fingerprints pretty bad, but then again, so does every touchscreen I've ever used.
  • Nook Friends – I didn't think I'd find this to be a Pro or even something I'd necessarily use, but it's actually pretty cool that I can sync my Google and Facebook contacts with my Nook and view things that my friends have read and recommended.
  • USB transfer – plugged into my PC via a USB cable, transferring my existing ebooks, music, etc to the Nook is very very smooth. Essentially, it's no more difficult to do this than it is to use a thumb drive.
  • Reading – the built in Reader app can render both ePub and PDF formats. In fact, it does a better job of rendering PDF documents better than the built in PDF reader, which I find strange, but it's nice to have the option of using either one.
  • B&N Online – when connected to WiFi I can access Barnes & Nobles' online store and download books and media that they sell directly to the device. I also really like the fact that, if I'm in a B&N store, I get free access to WiFi and the ability to sample almost any book in their catalog for free for up to one hour before deciding if I want to buy it or not. I can also access and purchase comic books, magazines, and newspapers. And what I like about the magazine and newspaper option is that I can choose whether to buy a single issue, or pay a monthly subscription fee (rather than having to commit to a full 12-month subscription for print editions).
  • Speaking of WiFi, the setup for this was very smooth. I've connected to both the WiFi at my apartment and at my best friend's house with no problems or glitches. I haven't tried it at a B&N store yet, though.

Cons:

  • Charging – the Nook can only be charged using a wall outlet. It will not charge from a USB port, which is disappointing and also very odd to me considering that every other USB enabled device that I've ever owned will simultaneously charge while I'm transferring my files. It also takes 2-3 hours to get a full charge that lasts (according to online reports) for 8-9 hours. I've not pushed the limits on this just yet, but I did give it a full charge when I got it home and used it pretty heavily for about eight hours afterwards, and it was only down to about 40% when I decided to put it back on the charger this morning.
  • Apps – OK, I knew this going in, but the fact that I can only access apps available from the Barnes & Noble App Store is proving to be a bit more irritating than I thought it would be. Compared to the Android Market, there are far fewer apps to choose from, and fewer still that are free. I've found a few articles on ways around this limitation that I'm sure I'll play around with over the coming days.
  • Auto adding to the home screen – It's really rather annoying that, when I open up an app, that it automatically adds itself to the home screen. I'm hoping I can find a setting that will negate this. Granted, it doesn't hurt functionality, but I would much rather decide for myself which apps I want readily available on the home screen versus ones that I can access as needed from the full App menu.
  • Browser – I've never been impressed with the stock Safari browser that comes with Android devices (the Nook is the third Android OS based device I've owned, the first two both being cellphones). I've had the browser force close on me several times, most notably when trying to view notifications on Facebook. Thankfully, one of the few free apps in the B&N App Store is Dolphin Browser, which I've used before on my my cellphones and which I'll undoubtedly download soon. I've also attempted to play music through the browser using my Slacker Radio account (since the app for it isn't available in the B&N App Store) and I couldn't even get the page to fully load. So far, this is just an annoyance, not a Con, that I'm hoping can be overcome by getting a different browser app.

All in all, I really just wanted an eBook reader, but chose the Nook Tablet to be able to have, at least, some tablet functionality instead of just a reader. I'm pretty confident in my choice of the Nook Tablet. There are few irritations and quirks to get used to and overcome as it does function a little differently than a pure Android tablet. What I like the best, though, is that I can carry the equivalent of a stack of books and gaming manuals around with me without making my book bag weigh a ton.

~ JC

Saturday, August 27, 2011

The Art of Mastering the Game


I've been playing role playing games, in one form or another, for about 26+ years (I started playing Dungeons & Dragons ™ when I was 13; I'm now 39 – do the math). Which means, I've been playing these types of games for longer than some of the members of my current gaming group have even been alive (holy shit, I'm old!). There are a couple of things that make these games fun; for me anyway. There's the social interaction, for one, but mostly it's just fun to be able to vent frustrations by portraying a character that can do things that I can't – either because I don't have the skills, or because in the real world, I'd be in jail if I did many of things my characters have done in game. There's also the fact that by participating in a role playing game, I get the feeling that I'm one among a group of authors who are collaborating to “write” an open ended story. I've always wanted to write a novel, but anytime I get an idea and start writing, I realize that I'm just rehashing typical fantasy stories, or my idea is to much like some author's work, and I really don't want to get sued, so I stop writing. Playing an RPG helps to satiate my desire to write.

The balancing act of keeping the game fun and interesting falls squarely in the lap of the Game Master (aka, Dungeon Master, Storyteller, Weaver, referee, etc.). The GM, has the job of coming up with the setting and plot of this open ended story – sometimes using published works specifically written for the game, sometimes coming up with their own (or, in the case of games I have run as GM, a combination of both). The players, portraying various characters within the setting, collaborate with the GM to unfold a dynamic story.

The challenge any GM has is to not only come up with a story arc that is compelling and draws the players in, but to also keep a balance withing the mechanics of the game. Almost every RPG uses statistics and dice to help determine outcomes. It's all well and good for me to announce that my player performs a certain action, but, as in real life, success is not a foregone conclusion, so dice are rolled and compared to the character's abilities and skills versus how difficult the task is, or versus another character's ability to out maneuver or out smart the player's character. For example, a decide that my character wants to climb a wall and he has a climbing skill of, let's say +2. I roll a twenty sided die (d20), and add my +2 climbing skill to the die roll. The GM then has to decide just how difficult this particular wall is to climb; is it smooth, or does it have spots that jut out that could be used for hand and foot holds? He/she sets a target number that the character has to meet to succeed. So, for this example, we'll say that it's not a terribly high wall, and has places to grab, so the GM sets the target number at 10. I roll a 9 on the d20, adding my +2 for my climbing skill for a total of 11. My character succeeds in climbing the wall. The trick is, the GM has keep mechanics like this balanced – and by balanced I mean both fair and challenging. Sometimes, a task is very simple, sometimes it's challenging, and sometimes it's downright heroic or epic in scope. If the GM sets the target numbers to low, the games not challenging enough. If he sets them to high, then players get upset that there's no way to succeed (player characters, for the record, tend to be better than average in certain skills by design – that's kind of the point, the players are portraying characters intended to be heroes in the story). (1)

There are good GM's, there are great GM's, and unfortunately there are also bad GM's. Some people just can't tell a good story. Others have a GM vs the Players attitude. Some give the players to much, others don't give the players enough. As I said, it's a balancing act, and the truth is, not everyone who plays RPGs is capable of being a GM. And that's all I have to say about that.

~ JC

(1) this example happens to be from the d20 System – there are systems that utilize 10-sided dice or 6-sided dice. My example in no way is intended to, necessarily, advocate that the d20 system is any better or worse... blah, blah, blah... disclaimer, disclaimer, disclaimer. :-P

Sunday, February 06, 2011

A Long Awaited Blog

It's been three months or so since my last actual blog post. Not the longest hiatus I've taken from writing, but still, I've missed the Sunday morning routine of sipping my coffee while typing away with whatever chaotic thoughts are running through my brain. Speaking of chaotic commentary, this one proves to be anything but topical since I'm probably going to end up cramming three month's worth of observation, ranting and bullshit into a single post – it's even going to have subsections with their own heading, which is something I don't usually do. So, without further adieu, on with the show.

Welcome to the Tribe

As I mentioned in a previous blog, the first night I arrived in Atlanta, I was introduced to several people as it was gaming night. The game we played that night is called Tribe 8. It's interesting, as I think about it now, how life imitated the game a bit. As my newly rolled character for Tribe 8 had to be introduced to the other player's characters and be accepted, so to was I being introduced and accepted into a new tribe of friends. I've only known these folks for about three months, but it seems like we've been friends for much longer, like I was meant to have this group of friends. Since that night, I've spent a lot of time hanging out with all of them, and not just on gaming night. We've celebrated everything from Thanksgiving, to the return of another person from Officer Candidacy School (who likewise has become a good friend in a very short time), to New Year's Eve together. They've all met my fiancee when she came to visit, and I've come to know that I can call on them for just about anything, as they can call on me as well. I'd hate to ever have to leave Atlanta and these friends behind, which just motivates me even more to move beyond the part time, minimum wage job I have now into a job or career that would allow me remain here beyond just a few months.

In that same vein, not only have I been introduced to Tribe 8, but also a few other rather obscure role playing game systems that I had never heard of (e.g. Unknown Armies and Burning Empires). Now, I've blogged in the past about role playing games and offered my comparison of Dungeons & Dragons vs Palladium Fantasy and Rifts, so I won't go into a long diatribe here trying to compare all these systems. Suffice it to say that, so far, I like these systems much better than the D20 System used by D&D and leave it at that.

They're Just Little Plastic Army Men, right?

I've also mentioned previously, that I have, after several years of saying I'd never do it, started playing Warhammer 40,000. For those that aren't familiar, it involves collecting, building and painting models of little plastic futuristic army guys and then pitting them against another person's little plastic futuristic army guys on a big-ass table that's been adorned with various models of terrain, buildings, ruins, etc. The first time I ever saw Warhammer 40k, or it's older brother Warhammer Fantasy Battles, played, I thought “There's no fuckin' way I'll ever play that. It's to complex, and the pieces cost to much.” I've really got to learn to stop saying “never” when it comes to games I'm willing to try. Years ago I was given a starter set for Warhammer Fantasy, which I was originally going to use the models out of as miniatures for Dungeons & Dragons. When I decided, after overcoming my addiction to World of Warcraft last year, that I wanted to get back into building models to have a hobby to take the place of WoW, I figured I might as well look into both versions of Warhammer, but I still wasn't sure I wanted to play the games themselves. Now I've got a decent, if smallish by comparison to other players, collection of Warhammer 40k models that I'm working on painting and that are built enough to be playable. So far I've played five games of 40k with a record of 0-2-3. I suppose that's a decent battle record for a newbie considering that I'm playing against guys that have played for years and not only know their army's abilities, but mine as well. So, I've made some mistakes tactically because of lack of knowledge of what my enemy can do to counter my plans, but hey, you live your learn right? At any rate, the modeling part of the hobby is a nice way to relax in the evening while listen to music or watching a movie/TV and the game itself is a pretty cool way to kill a few hours at the gaming store on my days off. It's also another motivational factor for wanting to stay in Atlanta, since I know that back home there isn't anyone who plays that I'd actually want to play against (I've seen the guys who play back home, and frankly, they're all kind of douche bags).

Show Me The Money!

All the social interaction aside, what I really came to Atlanta to do was try to find a job that would allow my fiancee of eight years and I to be able to really have a life together without having to live with family. Don't get me wrong, I love my fiancee's family, but really, it makes it really difficult for us to be a couple when having to live under her mom and dad's roof. So far, what I have found is a part time, minimum wage job at an office supply store. I could have stayed in Fayetteville, NC and done that, and had the pleasure of seeing my beloved everyday. I've had two other interviews for “real” jobs since October, one of which flatly told me that they didn't think I'd work out, the other (which was very recently) should lead to a $10 per hour fulltime temp-to-perm posisition. Now, that job is supposedly slated to begin on February 14, which is a week from tomorrow (at the time of this writing) and I still haven't heard one way or the other. Couple that with the fact that I have just about reached a point with my current store manager where I'm ready to tell him to go fuck himself and don't really care that he won't get the traditional two weeks notice, it's all becoming a little frustrating.

I now have a definite time frame that I have to move out of my friend's house by (May). It's not a money thing or a we're not getting along thing. It just simply that by the middle to end of May, there simply won't be a viable place for me to stay. So, while $10 per hour isn't super rich, it is enough, believe it or not, to afford a pretty decent apartment here in the Decatur area of Atlanta (I found one for $650 a month for two bedrooms/two bathrooms or $599 per month for two bedrooms/one bathroom). I really don't want to have to pack up and move back to North Carolina. As hard as it was to leave my fiancee and family to move down here, I think it would be harder to have to leave the friends I have here to go back home. In NC, there just aren't any jobs that are worth a damn, and I really don't have anyone to hang out with or activities I can do. I honestly feel like going back to NC would be like a wounded animal finding a place to lay down and die. Sorry if that sound morose, but honestly, here in GA I feel alive, while in NC I merely existed.

Sunday, Sunday, Sunday!

As I mentioned before, I used to write a blog every Sunday morning. I miss that. There was something really therapeutic and cathartic about being up on a Sunday morning, enjoying a cup of coffee and some music and venting my frustrations or sharing my observations or newly acquired knowledge via the written word while the rest of the household was still asleep. I need to start doing that again. Who knows? Hopefully, I'll get to stay in Atlanta, which will make these blogs more informative and entertaining and less ranting and raving. Either way, I like to write. It's actually one of the things I miss about college. Yeah, I know; weird right? I actually liked writing papers for my classes. I even had one of my uncles, who is a professional journalist, tell me that I should have considered making writing an integral part of my ministry (back when I was actually planning on going into the ministry). That's a good thing right? When a professional writer tells you that you're writing is good enough to do that, it makes you feel pretty good. And so, I write this blog, just to make sure I don't forget how to write.

Until next time (which will hopefully be sooner this time),

~ JC

Sunday, September 05, 2010

Role Play vs Roll Play

For several weeks (or has it been months?) now I've been watching a web series called “I Hit It With My Axe.” It follows the adventures of a group of friends playing a hybrid-home brew style of D&D (I think they blend a bit of 1st edition AD&D with some 2nd edition and 3rd edition elements). Oh, did I mention that this group of friends is made up mostly of porn stars and strippers? The whole concept began with a blog by their DM, Zak Smith (aka Zak Sabbath), called “Playing D&D With Porn Stars”. But I digress. What I love about watching this series is how the storyline of their D&D game keeps unfolding or going in different directions. Zak's pretty awesome at coming up with different personalities and voices for the various NPC characters. For the most part the girls do role play their characters, but like a lot of groups I've been involved with, the action gets more descriptive than actually acted out – e.g., “Umm, I tell the mayor about what we saw in the cave he asked us to check out” rather than “Mr. Mayor, we investigated the cave and, alas, found no signs of the goblins there, however we did manage to find evidence that they may have moved on to the east...” You get the idea. But again, lots of gaming groups get like that. Long session, it's going on 2 a.m., everyone's tired. Yeah, you get to a point where you just want to get to a good stopping point for that session and call it night. But even if you're just describing you actions, in some way you're still contributing to the narrative and the concept that a role playing game is about a group of people essentially group writing a story together and the social interaction than it is about winning or losing a game.

Now, here's the thing. It seems to me that some of the more modern RPGs have lost touch the concept of role playing. They've become more about moving miniatures around a grid and rolling dice (what I call Roll Playing). It started, frankly, with D&D 3.0/3.5. When I first started playing AD&D, miniatures were just a tool for helping show where everyone was standing, in case there were traps or when combat broke out. With the advent of the 3rd and 4th editions of Dungeons & Dragons, there are specific rules for using the miniatures that pretty much make it so you have to use them anytime combat happens, basically turning the game from role playing to just another board game. This is another part of why I love watching IHIWMA; although they use miniatures, there's no grid on their table. The mini's are just there for reference and visualization. My own group finally gave up on D&D and the “d20 System” and went back to using the Palladium system (Palladium Fantasy Role Playing Game and Rifts) because we were getting weary of having to use minis all the time. And the dice? Well, saying “I hit with my axe” and actually hitting it with your axe are two different things now aren't they? There has to be some way of determining if a character's announced and intended action is successful or not, and dice are really the only way to accomplish that (along with other mechanics that determine what those dice rolls really mean, but I'm not going to get into all of that here). However, the main focus of a role playing game should be role playing and storytelling. When it becomes to much about the dice rolls, then really it's just become another table top wargame with miniatures and models.

Don't get me wrong. At some point all RPG systems have weaknesses and flaws, most notably in their combat and skills systems. I just feel that the developers of D&D have lost the vision of true role playing, and turned the game into a set of mechanics to mimic online games like World of Warcraft. And truthfully, I can't blame them. They had to do something to compete with all the big computer RPGs (which aren't really RPGs frankly, because nobody actually ever role plays in those games). But, in my not so humble opinion, if you're going to say your playing a role playing game, then freakin' role play. Yes, you will have to roll dice at some point, but when the game becomes more about the dice and the position of your miniatures than the characters being portrayed by the players, it's really ceased to be a role playing game, and become just a roll playing game.

~ JC
NOTE: There are dozens of role playing games and systems out there. I realize I only referenced D&D and briefly mentioned two of Palladium Books' games, but let's be honest – D&D is the most recognizable name out there when it comes to RPGs. So please, no snide or smart-assed commentary on how other games work, interact, etc. (honest, and polite discussion and sharing of ideas, however is OK). And yes, I do realize there are some RPG systems that don't use dice at all. Frankly, I think that concept is a bit ridiculous – how else are you to resolve random encounters/actions be it combat or simply whether or not you succeed or fail at a particular action if not by dice rolls? Simple narrative stacks the deck to much in favor of everything being a success with no consequence of failure. But, that's possibly another topic for another blog sometime.

Basic Gamer Glossary (in case you were confused by my abbreviations up top)
  • DM – Dungeon Master: responsible for playing NPC characters, writing adventures the players act out their characters in, and also to be a referee/judge of the rules. The term Dungeon Master specifically refers to the referee in D&D. Other game systems simply refer to this person as the Game Master (GM) or Storyteller.
  • NPC – Non-Player Character : basically, any character not controlled/played by a player, but rather by the DM that the players' characters interact with.
  • D&D/AD&D – D&D has long since been the colloquialism used by players of Dungeons & Dragons in all its various forms and editions. In the earlier days of the game there was a basic version of the game simply called Dungeons & Dragons, and a more complex version called Advanced Dungeons & Dragons. When the 3rd edition was released, the “Advanced” part was dropped from the title. Sometimes you will see gamer blogs and chat boards distinguish older versions of the game as either AD&D 1e, or AD&D 2e from the 3rd and 4th editions, which may be referenced as D&D 3.0/3.5 (or D&D 3e) and D&D 4e.
  • RPG – Role Playing Game. Some online games, such as Everquest, World of Warcraft, D&D Online, etc. are known as a Massively Multiplayer Online Role Playing Game or MMORPG. While some of these games feature what are known as “Role Playing Servers” for those that wish to act out their characters, most of the time the concept of actually role playing in these types of games is totally lost and so, in my opinion, calling them a RPG is a bit of a misnomer.

Sunday, June 20, 2010

Keep Rollin', Rollin', Rollin'

Anyone who's read my blog regularly knows I'm a bit of a gamer. My roots go back to 1st edition Advanced Dungeons & Dragons and I even dabbled a bit in Star Frontiers and Top Secret. More recently I've been playing Palladium Fantasy Role-Playing Game™ and Rifts® with plans to possibly start playing in the World of Darkness system. The one thing all of these games, and others like them, have in common is dice. Even though the main premise is to create a character and develop a persona for that character, there are situations that just can't be role-played. Combat is the most typical situation (roll to see if you hit your target, roll to see how much damage you did to the target, etc.), but there are others – e.g., you can't just tell the Game Master, “I kick down this door” and that's that; dice are rolled to determine if you were successful or if the door was just to solid for you to kick down. Anyone who has ever played, or seen played, a typical role playing game knows that the dice used are not (necessarily) the typical 6-sided cubes found on a Vegas craps table. Pictured below is my current collection of dice:


As you can see from the photo, the aforementioned cubes are present, but there are several others ranging from 4-sides to the famous D20 (20-sided die). During my off-again-on-again “career” in D&D et.,al. I've owned several sets of dice. Hell, I practically used to collect them* and at one time I even owned a couple of 30-sided dice, although I'm not quite sure why I bought those other than the novelty of them. The interesting thing is, the above set of dice never come out of the bag anymore. With my group being flung from North Carolina to Texas and even all the way up to Michigan and our getting together using online tools such as OpenRPG and Ventrilo, we use virtual dice these days. The dice buttons in OpenRPG that allow us to “roll” for combat attacks and damage serve their purpose I suppose, but sometimes it just doesn't quite feel the same, you know? I love that my buddies and I found a way to continue playing even though we live hundreds of miles apart from each other, but I still miss breaking out my dice bag every week. It also has me wondering about the accuracy of the virtual dice versus the real thing. Now, it's been fifteen years or more since I took that class on Finite Mathematics (and for that matter, I withdrew from it), so I'm not going to attempt to calculate probabilities of rolling a 20 on a D20, blah, blah, blah. But what I did do was roll my favorite real D20 (that would be the purple one in the picture above), the virtual D20 in OpenRPG and a virtual D20 in an app called Dice Bag on my MotoDroid ten times each just to see what kind of results I'd get:
  • Real D20: 11, 17, 5, 10, 2, 4, 10, 9, 1, 10
  • OpenRPG D20: 3, 15, 20, 11, 1, 7, 19, 2, 4, 17
  • Dice Bag App: 19, 19, 6, 16, 1, 11, 8, 14, 20, 4
Ok, so I really don't know what any of that means, but it was a fun experiment to do. Seems like the OpenRPG rolls seemed the most balanced ranging from low to high, while the Dice Bag rolls were a bit overpowered and the real D20 stayed pretty average. Interesting how all three gave me a 1 once while the real D20 was the only one not to come up with a natural-20. Either way, be it plastic, metal, or virtual, I'll keep rolling the dice.

Huzzah!
~ JC



*NOTE: I used to own a lot more dice sets than I currently do. During my fundamentalist-right-wing-Christian phase of life, I probably trashed or burned them. Sad, eh? That I'd allow a religious group to so influence me that I'd believe a game could do me spritiual and mental harm? But that's a whole separate issue (hmmm.... maybe another blog topic for the future? We shall see).

Sunday, June 06, 2010

Simply Simple

Ah, Sunday mornings. My blogging day. Roxanne's still asleep. The house is quiet. I've got my music going (softly-ish so it doesn't wake Roxanne). I am on my second cup of coffee. I have my e-cigarette so I can smoke at my desk instead of going outside. In the words of Ron White, “It's gonna be a good day, Tater.” Lately I have been thinking about all the technology we have access to, and more importantly the technology that I personally own. In fact, I was originally going to write a bit this morning about things like extensions for Google Chrome and apps for my Droid. But I think today is a better day to sit back and ponder the simpler things in life. I am definitely a techno-geek; I own gadgets, I read about gadgets I want to own and things that can make the ones I do run even better. The interesting thing is, sometimes I would rather put all that crap aside and just listen to some good music and read a book – a real book not an e-book. It just seems these days that everywhere you look something has an “e” or an “i” in front of its name. As much as I love my gadgets and having access to video games and digital music, sometimes you have to wonder if we've become to dependent upon it. I used to know how to spell, until spell checker. I used to be able to memorize phone numbers, until we had cellphones that could store hundreds of them for us. I actually have an e-book reader app on my MotoDroid, but I still can't bring myself to read a book using it – I guess I just love the feel and smell of the real thing to much. I keep saying that I need to spend more time at my favorite coffee-shop. That's an activity that used to occur a few times a week. Now, it's weeks between trips. I keep saying I want to start reading again like I used to (maybe a book a week but now it's more like a book a month or longer). It's technology's fault I say! The shiny, sparkly lights, the allure of the 3D images on the screen, the having to know what everyone is Facebooking or Twittering all the time lest I miss something [not really] important. We all just need to slow down. Enjoy simpler things, like a glass of sweet iced-tea, a cold beer, a good book, or sometimes just sitting in silence without all the beeping and blinking and flashing distracting us. So, today, I think that's what I'll do. A good book and a lovely beverage, maybe some music (ok, so music will mean I have to use a gadget, but in moderation) and make my Sunday the day of rest it is supposed to be.

~ JC

PS. In way of a disclaimer, I already know I have to potentially go do some errands/shopping later which will totally mess up my whole “day of rest” motif for the day. Sometimes you gotta do what you gotta do ;-)

Sunday, April 11, 2010

All In My Head

This week's blog is kind of a part two to last week's. I am again going to regale you with information and opinions on the world of role playing games (RPGs). Last week I did a very vague comparison of two similar table top gaming systems. It dawned me though, as often as I talk about role playing games and my love for them, I've never really gone into the hows and whys of me playing them.

I think I bought my first role playing game when I was around 12 or 13 years old. It was called “Star Frontiers” and came in a purple box with two rulebooks; one was a 'quick-start' guide, the other was the full game. It also came with a big poster size map and little cardboard pieces with various things on them for use on the map. It also came with two of the oddest dice I had ever seen – the had ten sides instead of the traditional six. Truth be told, I never really got a chance to play “Star Frontiers”. When I mentioned it to my friends, they were like “Oh, it kind of sounds like a science-fiction version of D&D.” “What's D&D?” I asked. And the next thing I knew I was out looking for and buying the 'Dungeons & Dragons Basic Set'. We spent many an after school afternoon, not to mention summer vacations, playing D&D as often as we were able. I pretty much was always playing the fighter, and had a hack-and-slash sort of style of play. As we matured (both in age and as players) we moved to Advanced Dungeons & Dragons, with its larger selection of race and class combinations, weapons, armor, spells, etc. Over the past 25 or so years, I've been both a rabid player/Dungeon Master and a vehement opponent of D&D and role playing games. I'm happy to say that now, at 38, I've found a balance in gaming and real life responsibilities. But, that's just a brief history of how I started playing. It doesn't explain much about why I keep playing these games even though I'm almost 40.

So, as I've mentioned before in previous blogs, there are those that do not quite understand RPGs, and there are those that just plain make up a bunch of bullshit about RPGs and call them evil and satanic. I have actually had someone look me in the eye and seriously tell me “You know, the spells in D&D are real, actual spells.” Really? Are people really that frakkin' stupid? Because, yeah, every book on Wicca I ever read contains the spell “Magic Missile” right? Gary Gygax, the co-creator of Dungeons & Dragons, and the father of all role playing games, said he just made those up off the top of his head. But, I digress. You see, the first reason I play these games is simple; they're fun. If you don't think so, that's fine. I personally don't have the patience to play Xbox and PS3, etc. I'd rather delve into a RPG in which the game master has developed a good story to go with the action and it's not all “kill everything that moves, kill some more, loot that box, then go back to shooting.” Fun for you and fun for me can be two separate things – that's fine. It's call diversity. So, I play RPGs because I personally find them to be fun. Period. End of discussion.

Now, for a second reason I continue to play D&D and the like? Easy – it feeds my creative vent. I've always wanted to write a novel. Alas, I'm not that great at it. I've made a couple of attempts and either only manged to write a few scenes or just plain realized that what I was writing was entirely to much like a combination of several other books I've read (and I really don't want to be sued). By playing a role playing game, I can participate in a sort of consortium of writers all contributing to the same story. We each have a part to play, and therefore a part of the story we are filling in the details about. Other times, when I've been the game master, I've gotten to create a plot and other devices to get the players involved in the story, letting them write the dialogue and actions for their characters. The other half of the creative aspect is making maps. I know, it sounds weird, but I've always had a thing for looking at maps, so in D&D I get to make my own maps. I'm not an artist, so making D&D maps is as close as I've ever gotten to creating a masterpiece work of art.

And finally, I would be remiss if I left out another large portion of what playing role playing games has done for me. This isn't so much a why I play as it is an I'm glad I play because it's helped me in this area. Growing up, I was an A-B student for the most part. The thing is, I hated to read. Getting me to sit and read a book was like trying to get a cat to take a bath. When I started playing D&D, suddenly I began to want to read more – mostly fantasy novels at first, but eventually history, religion and philosophy as well. To be totally honest, my original reasons for reading more was so I could get ideas for the game. The more I read though, the more I gained interest in the subjects I was reading. Role playing games also require a certain amount of math skills (at least basic math) as well cognitive reasoning abilities. Frankly, I feel like if I had not started playing these games, I probably would not have had as much of a love of reading as I do now, nor would I have had any use for wanting to learn about history, philosophy and religion. These games helped me learn how to think. Sorry, but no console based first person shooter that requires nothing more than pushing buttons is going to do that. Sure, today's high tech video games may develop a certain amount of hand-eye coordination, but I've also seen a lot of mindless zombies with no attention span for anything else result in them as well. Sometimes, it's nice to kick it old-school with D&D, or RIFTS or any other table top role playing game. It sort of goes toward showing that I don't need a computer monitor to paint the picture for me; I can use my imagination and let it all be in my head.

~ JC

Potential future topics here at Carlisle's Chaotic Commentary
  • “Lucky 7” (my review/feelings about my switch from Windows XP to Windows 7)
  • “I Need A New Drug” (overcoming my WoW addiction, but still wanting to play an MMORPG)

Sunday, April 04, 2010

This is How I Roll

I've been playing role playing games, of and on, since I was about 13 years old. In that time I've dabbled in a few different gaming systems, the most prevalent of which is the various versions of the classic, and most well known RPG, Dungeons & Dragons. There are still some (mainly fundamentalist, right wing Christians) who think these games, especially those in the fantasy genre, are evil and “of Satan.” The truth is that there is really nothing in any of these games that has every influenced any of my religious beliefs. While it is true that these games, like any fantasy novel, do borrow concepts from many myths and philosophies both ancient and modern, those ideas/beliefs get muddled into a completely fictional setting. Playing D&D and the like, for me, actually caused a development of a love for reading, history, philosophy, et cetera. But today's blog is not about me espousing the virtues or reasons for indulging in role playing games; it is about comparing two such systems, namely Dungeons & Dragons (aka, the D20 System) and Palladium Fantasy Role Playing Game.

Several months ago, as we were weaning ourselves off of our World of Warcraft addiction, my best friend and I were discussion how much we missed the old school table top role playing games. The idea of a group of friends sitting around a table, rolling dice and actually immersing ourselves into playing a character versus sitting in front of computer mindlessly pushing buttons sounded pretty good to us. One of the things we had done to try to stop playing WoW was to try out Dungeons & Dragons Online, because it was free to play. It was playing DDO that got us to talking about wanting to play D&D again. The problem was, I live in North Carolina, he lives in Georgia and the rest of the guys we thought might be interested in playing D&D again were spread out across other parts of NC, Texas and Michigan. We were already used to using a program called Ventrilo (“Vent” for short) while playing WoW, which would allow us to speak to each other, but we still needed to be able to see each others' dice rolls, the map and miniatures. That's when we discovered OpenRPG, which is a virtual tabletop program allowing for all that. And so, with a little recruiting and instruction on how to download, install and setup Vent and OpenRPG we were able to begin our project of once again enjoying D&D without having to all be in the same physical place. Not long after we added the game RIFTS to our repertoire of games to play on Saturday nights. Rifts, being a Palladium system game, is what has led us to where we are now; converting our D&D characters to Palladium Fantasy RPG characters.

RIFTS was my first introduction into the Palladium Books system of games. Other than a few other, smaller games (such as Star Frontiers and Top Secret) I had pretty much played D&D exclusively my entire gaming life. There were a lot of similarities between D20 and Palladium, but there are a lot of differences too. As to which is the superior system, well I guess that's subjective but I'm starting to find that the D20 system is to limiting and basic for our tastes. Hence, the decision to convert from D&D to PFRPG for our fantasy genre game. There are, of course, pros and cons to both, and no RPG system is perfect. Our group simply prefers Palladium for it's more realistic combat style and the ability to have a more customized character than is possible in D&D/D20.

I've found forums on which people have complained that Palladium is an archaic gaming system (it was first introduced in the early 1980's). Maybe, but there's an old saying, “If it ain't broke, don't fix it.” D&D wasn't broken, in my opinion, yet TSR, Inc. decided to launch 2nd Edition Advanced Dungeons & Dragons in 1989. AD&D 2e was horrible! It took all the flavor out of D&D (certain races and classes were taken out) and introduced “THAC0” as a game mechanic which made the combat rolls more difficult to calculate than simply using the various charts found in the original AD&D. Not long after, TSR, Inc. was bought by Wizards of the Coast, who rescued D&D from oblivion since TSR was on the verge of bankruptcy. Uncer WoTC, D&D was reborn under a 3rd Edition which introduced the “D20 System” and the “Open Gaming License.” This was actually quite brilliant as it opened up the market to development of materials for the game from multiple sources. It remains, in my opinion, the best version of D&D to ever come down the pike (sorry, I'm not interested in 4th edition D&D as I feel it has digressed into being to much of an amalgamation of miniatures and MMO-type combat mechanics). So, while D&D has introduced various editions and changes over the years while Palladium has stuck with its tried and true system since 1983, I still contend that Palladium's system still works just fine.

In both games it is necessary to create, or “roll”, a character before you can begin play. While I'll admit here that D&D has the edge over Palladium on time consumption and simplicity in the character creation process, Palladium seems to allow for more well rounded and unique/customized player characters (Note: since I currently play a Wizard in my group's D&D campaign (and forthcoming conversion to PFRPG) I'll be using that character class as my example later in this blog). The basic process in D&D goes something like this:
  1. Choose a race (human, elf, dwarf, etc.) and class (fighter, wizard, rogue, etc.)
  2. Roll dice to determine ability scores (Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma)
  3. Select Skills & Feats
  4. Select Spells (if your class uses them)
  5. Roll dice to determine how much money (gold pieces) the character begins with and buy equipment (armor, weapons, etc.)
The process in Palladium is almost identical (roll for ability scores*, pick skills), but the difference comes in selecting skills (Palladium doesn't use “feats”). In D&D, each class has a set of “class skills” which they can use their skill points on at full value (1 point for 1 rank ratio) and the rest are considered “cross-class skills” which are taken at half value (in order to gain 1 rank, you have to “spend” 2 points). In Palladium, you can pretty much take any skill you want (with some restrictions), but your class gets bonuses for certain categories of skills. What this means is, in D&D a Wizard is pretty much a Wizard, while in Palladium, a Wizard can take weapon proficiencies or other skills that could allow him to have rogue like abilities or even be highly skilled with a sword and become a “War Wizard” if he wants. In short, Palladium isn't as limiting in what the various classes can or cannot do as D&D seems to be. Palladium also assumes a certain amount of starting gear the character already owns, which makes more sense to me than having to go buy it. Admittedly, I can create a D&D character is less than half the time it takes me to create a Palladium character, but part of that is the fact that I'm still learning the Palladium system.

The combat system is probably where I've seen the most criticism of the Palladium system, with claims that it “takes to long” and causes the game to “bog down.” I have to laugh at that, because that's pretty much how my group feels about the D20 combat system, and we find the Palladium system to be both faster and more realistic. This is due to the fact that D&D (especially the 3rd and 4th editions) essentially requires the use of miniatures and a map-grid when engaging in combat. The D20 System of combat (without going into a lot of overt detail) works something like this:

Attacker rolls a 20-sided die, add/subtract any bonuses/penalties to that roll;if the result matches/exceeds the target's “Armor Class, the attack hits; roll
to see how much damage you do based on the weapon you were using; defender
subtracts damage from their “Hit Points”; repeat until until someone quits or is
dead/unconscious (hit points at zero or less).

Sounds simple enough right? Well, it is, but where it fails for me is that because of the whole Armor Class thing, you basically have to stand there and take it when someone rolls a successful hit. Where D20 bogs down in combat is the having to move around miniatures, which becomes tricky with rules like “Attack of Opportunity”, which is a sort of ridiculous rule in my opinion (I won't go into detail about it because it would take to long, but you can click on the link to find out more if you'd like). By comparison, Palladium combat becomes a bit more realistic:

Attacker rolls a 20-sided die adding/subtracting any bonuses/penalties to the
roll; a result greater than 4 is a potential hit; defender can either attempt to
parry or dodge the attack by also rolling a 20-sided die and adding/subtracting
bonuses/penalties; if the Defenders roll matches/exceeds the attacker's roll,
then the attack fails; if the defenders dodge or parry roll fails, then the
attack is successful and attacker rolls for damage; if the damage roll does not
exceed the Armor Rating of the defender's armor, then the defender, nor the
armor take any damage; if the damage roll exceeds the Armor Rating, the the
remainder deals damage to the “SDC” of the armor first until it is destroyed;
once the armor has been broken through, then the defender begins subtracting
damage directly from his hit points; rinse and repeat until someone quits or is
dead/unconscious (hit points at zero or less).

Ok, so Palladium's combat sounds more complex, and it is. But the point is, it's more realistic. The player has the choice to either stand there and take it or try to dodge or parry an attack, while in D&D, your hands are tied – all your abilities to parry or dodge are automatically built in to your Armor Class. If you have a low AC, you are pretty much screwed, but in Palladium, even an unarmored, non-man at arms, character has a chance to either parry or just plain get the hell out of the way. I also like how Palladium uses a combination of damage mitigation (Armor Rating) and the concept that the Armor itself absorbs damage (SDC) before the person does until the armor is destroyed. It also adds the realism that the character will, eventually, have to have his armor repaired or replaced. I can see where some think that Palladium combat can bog down and take to long, but I prefer its realism and flexibility versus D&D's use of miniatures and basically reverting to board game when combat breaks out. Also, D&D combat can bog down much worse than Palladium's when non-standard actions (actions other than simple attacks) such as grappling and tripping are attempted (again, there's just to much information to even attempt to explain it all here).

Where Palladium really shines over the D20 System is the use of magical abilities and spells. Palladium magic works more like the magic seen in movies and fantasy novels. While in D&D, a Wizard for example, has to carry around a spellbook and spend time each morning memorizing the spells he wants to have access to that day. The D&D Wizard is also limited in which spells he is allowed to learn (my Wizard is 5th level, but only has access to spells up to 3rd level in power) and how many of each level he can memorize and cast per day. Palladium, on the other hand, uses an ability called “Potential Psychic Energy” (PPE) which is indicative of how much magical power the Wizard possesses. The Palladium Wizard can also learn spells of any level at any level of experience (e.g., a 1st level Wizard can learn and cast a 9th level spell). Each spell has a PPE cost; as long as the Wizard has enough PPE in reserve and knows the spell, he can cast it at anytime. Rest, sleep or Meditation allows the Wizard to replenish his spent PPE, and as the Wizard gains levels he gains more PPE and therefore becomes more powerful. I love the fact that my Palladium Wizard will never have to say, “Wow, I know a great spell that would be helpful in this situation, but I didn't memorize it today so I can't use it.” versus the D&D Wizard suddenly becoming useless in such a situation because he didn't prepare the “correct” list of spells that day.**

Don't get me wrong – I'm not shitting on D&D. I still think it's a good (if somewhat rudimentary/introductory) role playing system. I just like the Palladium system better, particularly when it comes to skill selection and use of spells and magical abilities. Both systems have strong and weak points. D&D defiantly has the advantage on resources of materials and tools since it allows its fan base to produce and share materials via the internet and other sources. Palladium, without a doubt, needs to ease up on its stance on copyrights and intellectual properties (they've actually gone as far as suing or threatening to sue people for doing fan-sites on the internet). So, in a nut shell, I hate how Palladium the company (particularly the CEO) does business, but I love the gaming system itself. Comparatively, I really love the way Wizards of the Coast markets D&D and allows fan-sites and other publishers to produce materials, but find the system itself to be a little lacking in areas such as realistic combat and character customization.

Whichever system you choose, enjoy and keep those dice rolling!

~ JC

* Note: the ability scores in Palladium (and their approximate D&D equivalent) are Intelligence Quotient (Intelligence), Physical Strength (Strength), Mental Endurance (Wisdom), Mental Affinity (Charisma), Physcial Prowess (Dexterity), Physcal Endurance (Constitution), Physical Beauty (no specific equivalent but Charisma basically covers it), and Speed (no D&D equivalent).

** This is only a small sampling of how the magic systems work in both D&D and Palladium as both systems have several classes that can cast spells, and have different types of spells, not to mention how the two systems handle psychic ability.



Sunday, March 14, 2010

To Do Lists, Reading, and Deadlines... Oh My!

I tend to be a very tedious person. So much so that I get picked on by my friends for being more than just a little be OCD.(1) Like many people, I do maintain a 'to do list' (in fact, I subscribe to two different online to do list managers; 'Remember the Milk' and 'Todoist'). Have you ever wondered, or thought to yourself, if maybe, just maybe, there's to much crap on your to do list? I list all kinds of things on mine. In fact, the reason I have two online to do lists, is because one is used as an actually daily/weekly to do list and the other is used as a sort of project outline tool. Here's the thing. I actually set deadlines, or hard due dates and times, on just about everything. Don't get me wrong, there are some things that absolutely have to have those, like paying the bills or what have you. But, I set hard due dates on things like when whatever book I'm reading should be completed. I guess if it were a library book and had to be returned, that would be a good idea, but I buy my books.(2) Now, if I own the thing then I should be able to read it when I want and take as long as I want right? That's just not how my brain thinks or processes things. You see, as I mentioned, I buy my books and since I am a bit of a bibliophile, I tend to buy them even when I already have several on the “to be read pile.” What this leads to is a tendency to already be thinking about which book I want to read next before I've even finished the one I'm currently on. So, I end up setting due dates to finish a book so I can get caught up on the ever growing reading list, self-imposed as it may be. Now, I suppose it's perfectly okay to set a date that I'd like to be finished by since it sort of helps set a goal. But, what actually happens is, I see the due date looming and notice that I've not been reading x pages per day as planned and so now I'm behind. So, I move the due date; then it gets pushed back again and again... you get the idea. What I end up doing is taking something that should give me pleasure and joy (reading a good book) and turning it into just another chore with a due date silently harassing me and making me feel guilty for not completing it on time.

I'll admit, I should probably set aside time each day to read, not necessarily set a number of pages per day, but that's not really the point I'm making. What I'm saying is, with this fast paced, rat-raced, fast food mentality world we live in, why do we hem ourselves in so much with due dates and to do lists in the first place? We have enough tasks and chores and lists to deal with at work, so why bring that stress home? Sure, there are some household related things that will always need a list (like the shopping list for example – forget my coffee, and I'll have to hurt somebody *grin*), but setting due dates on leisure reading or hobbies? That may be a bit much.

Slow down, relax, take a breath – pour yourself a cup of coffee (or whatever your favorite beverage may be) and read that book (or whatever) as slow as you damn well please ;-)

~ JC

(1) I get told I'm OCD because of my tendency to be overly organized so much so that I actually keep track of how much cash I have on me using Quicken in addition to balancing my checkbook. Hell, I even reconcile my change jar from time to time. I also get picked on at work because I get so irritated if my tools are not only put back, but put back in a specific spot.
(2) The fact that I buy books rather than borrow them or check them out of the library could probably be a blog in and of itself – and most likely will be soon.

Sunday, January 17, 2010

Sometimes It's the Simple Things

We live in a fast food, video game society. We want what we want, and we want it they way we want it, and we want it right now. I, too, have succumbed to the world of Massively Multi-player Online games, only recently overcoming that addiction. As I get older, though, I find myself wanting to do nothing more than relax in my favorite chair and either read or watch TV. In fact, now that I've overcome my overwhelming need to play World of Warcraft (or should I say “Warcrack”), I'm rediscovering the joy of reading and actual role-playing games (let's be honest, WoW and the like call themselves RPG's, but they really aren't).

At the end of November my friends and I figured out a way to play Dungeons & Dragons despite being hundreds of miles apart from each other. Last night, we expanded that experience to include the game RIFTS. We also have plans to begin delving into the World of Darkness eventually as well. Now, it may seem strange to most that at the age of thirty-eight I still find enjoyment in this kind of entertainment, but as they say, sometimes it's the simple things in life that give us the most pleasure. Just like I enjoy losing myself in a good book, role-playing games are a way to lose myself in a living novel that I get to help write on the fly.

Anyway, all I'm saying is, don't get caught up in the fast paced bullshit that plagues us in the 21st century. Slow down, enjoy some simple pleasures. Yep, the life long geek is telling you to back off the technology for a bit – go figure.

~ JC

Sunday, December 06, 2009

Goin' Old School

Sometimes it is the simpler things in life that give the most enjoyment. I have often blogged about my experiences with playing Massively Multilayer Online (MMO) Role Playing Games (RPGs), namely World of Warcraft (WoW). Within the last two to three weeks, however, I have logged into WoW only a few times, finding myself getting very bored, very fast. I started playing WoW over a year ago as a way of being able to game with my friends who are now scattered all over the U.S. with whom I would have been playing Dungeons & Dragons (D&D) or some other similar “paper & ink” RPG. The problem with computer based games, whether online or not, is that once maximum level is obtained, there generally becomes a limited amount of content to experience, at least until the next patch or expansion is released. It is this fact that lead my best friend and I to seek a way to play D&D despite the fact that he lives in Atlanta, GA, and I live in Fayetteville, NC (to spare you having to find a map, that's roughly a 6-8 hour drive or about 370 miles; not exactly conducive to being able to sit at each other's kitchen tables once a week. To further exacerbate the situation, everyone else in our gaming group was just as far away or farther from both of us (one in Charlotte, NC and another in Michigan!). So, this is about how we found a way to go old school RPG in the information super-highway age.

Goin' Old School in New Ways

As I mentioned before, we were beginning to get bored with WoW; no new content had been added in a couple of months nor was scheduled to be released until weeks later. We also found ourselves in a guild that seemed to be unable to move forward on high level raiding content due to scheduling conflicts, and our efforts to find a guild to raid resulted in basically finding people who were, shall we say, less than friendly (i.e., they were douche bags). So, we decided to check out Dungeons & Dragons Online (DDO), mainly because it had just changed to being a “free to play” MMORPG. Playing DDO made me feel nostalgic for the old days, and I began mentioning to both Rob and Jere that I wished we could find a way to play D&D via a chat room or something (yeah, I know, chat rooms are so 90s). Our search netted us to pieces of software to aid us, Ventrilo (which we had been using with WoW anyway) and OpenRPG. “Vent” would give us the ability to talk to each other, while OpenRPG would give us a virtual table top on which to place (digital) miniatures and roll our dice. Perfect! Some additional hunting on my part turned up a program called Redblade, that not only is a D&D character creation program, but allows for export to a standard HTML document, making it very easy to share character sheets via email. Now we just had to get the group together.


We're Rollin' Now

I'm not going to drag out all the details of the few weeks it took us to put it all together learning how to use Redblade and OpenRPG to our satisfaction, Rob getting his server setup for us to be able to use Ventrilo without having to buy server space, relearning the 3.5 edition D&D rules, finding people to play, etc., etc. Suffice it to say, it eventually went off without a much of a hitch. Last night was the first time in years I've been able to play D&D or anything else like it, and I have to say, it was pretty awesome. Sure, it lacked some of the nuance of sitting around a kitchen table in someone's house where we could all drink beer, eat mass quantities of chips and just enjoy each others company as we enjoyed the game, but still, being able to get together with old friends who share the hobby of gaming is fun no matter how it's accomplished. We figure from here the sky's the limit. OpenRPG isn't D&D specific; it's just a virtual table top with virtual dice rollers. There are a plethora of RPGs out there that we used to play. It's just a matter of pulling them all out of storage and refreshing our memories and our imaginations. It's not high tech. It's not all noise and lights and endless questing for better gear. It's simple, old school gaming like we used to do before there was Internet and gaming consoles. And you know what? I love it!

~ JC

Next week: My second review of the Motorola Droid; it will have been almost a month since I bought, so I'll let you know how it's performing and what apps I like and don't like.

Sunday, November 08, 2009

Your Hobby Sucks... but then again, so does mine

Everyone has a hobby, or at least something they enjoy doing when they are not working or sleeping. What is a hobby or pastime if not just a big time sink? I mean, let's think about this for a moment. There are twenty-four hours in day. Most of us work six to eight of those hours and sleep six-to-eight as well (for the sake of argument, we will go with the “normal” eight hour work day and eight hours of sleep per day). That leaves an extra eight hours to kill everyday. You have to fill that time with something (hopefully, bathing and eating are amongst those activities). So, the question remains, what to do with all that free time? Housework? Yardwork? Sure, those are things that need to be done, and on days that one doesn't have to be at work, there are even eight extra hours to be filled beyond the normal eight the other five days. So, people find ways to keep themselves busy or entertained to fill the void, right? The point is, no one really has the correct answer to this equation, but I would be willing to bet they think they do. Why? Because so many of us love to put down or criticize others who fill their free time with activities that we would not or do not enjoy, so therefore, their hobby must suck.

As a lifelong gaming geek who has enjoyed playing role playing games such as Dungeons & Dragons and the like for over twenty years, I have always had to catch hell from others who do not understand why I play/played such games. Now that we have moved into the age of the Internet and World Wide Web, those interests in RPGs has moved to into the realm of playing MMORGPs such as World of Warcraft and D&D Online. Now, I freely admit that I am a bit OCD at times and when I take up a hobby, be it a game or other activity, I tend to become immersed in it to the point of being almost evangelistic when speaking of it. So, I can kind of see where I would get on someone's nerves who is not interested in those activities. However, that does not mean that I am wrong for enjoying them does it? I ask because sometimes I find people that seem to think I am. I hear questions all the time like, “Why do you play [insert name of game here]? That game is stupid!” or “That is such a waste of time.” To the first statement I'll say, it is a free country and your are entitled to you opinion. To the second statement, yes, it is a waste of time; that's the point! I have eight extra hours to fill everyday, and anything I do outside of work or sleep can be categorized as a waste of time (you know, except for household chores and the aforementioned bathing and eating). I want to be clear on this so I'll use all caps, ALL HOBBIES ARE A WASTE OF TIME! Yep, I said it. I don't care what you choose as a hobby, it is nothing but a waste of time. That's the point. If we aren't working, sleeping or doing chores, we want, (dare I say, need) our other time to be wasted doing something other than staring at a wall being bored.

I guess what I'm getting at is this. In the gaming world, geeks can become quite vicious when talking about or defending their particular game. People who play WoW think that people who play other MMORPGs are stupid. People who used to play WoW and quit talk trash to and put down those who still play, and it goes on and on an on; just find any message board on gaming if you don't believe me. But even outside of the gaming community people can become quite petty about things. Persons A and B both like to read, for example. Person A likes to read trashy romance novels, while Person B prefers Science-Fiction. Now, neither of these genres serve any purpose other than to be entertaining. They aren't scholarly books that might teach the reader something about history or politics or science or any of hundreds of other topics. So they both want to know why the other one reads “that crap.” And of course, Person C comes along and wants to know why either of them waste their time reading “that crap” since he “doesn't waste my time reading fiction.” Then there are the people who do not even enjoy reading at all and wonder why all the “nerds” are reading when they could just be watching TV or going to a movie instead.

Maybe I'm just over sensitive because it seems that gaming geeks like me seem to catch the most shit from people who don't get why we play games. But the real point to this whole diatribe is, no one truly has the right to question anyone else's hobby or pastime. Just because you don't enjoy, doesn't make it invalid and just because you do enjoy it doesn't make it “better” than mine or anyone else's. So, STFU and go play your games, read your trashy romance novel, watch you reality TV shows, pimp your rides, or whatever else cremes your Twinkie. Just remember to eat and bathe (especially bathe; that one is a non-negotiable).

~ JC

Sunday, October 04, 2009

Nothing Worth Watching

Sunday morning and once again I found myself scrolling through the guide on the cable box searching in vain for something worth watching before finally settling on watching something that I had previously DVR'ed. (It's for this very reason that I don't automatically delete things after watching them). Now, weekend AM TV viewing is typically a crap shoot for finding anything to watch, but it seems as though even prime time television is getting that way as well. Is it just me, or is anyone else getting tired of the seeming onslaught of “Reality TV” crap that the so called major networks keep producing? I've found very few shows that I personally find worth watching and many of those are not on the networks, they're on cable. The Sci-Fi Channel's re-imagined “Battlestar Galactica” was quite well done and I was disappointed when it ended; but at least it ended well and wasn't dragged out ad nauseam like so many network sitcoms and dramas tend to be. The new show by Joss Whedon, “Dollhouse” is very good as most Whedon shows tend to be; I was glad to see Fox actually gave it a shot at a second season. “How I Met Your Mother” is another network show that is enjoyable and seems to break the old school sitcom model used for decades and I do enjoy “NCIS”. Beyond those I'd rather watch The Food Network or shows that are only available on HBO (“True Blood” and “Entourage”) or Showtime (“Penn & Teller's Bullshit!”).

What I'm saying is, it just seems like Hollywood has lost any creative spark. For example, “NCIS: Los Angeles” premiered last week, and while so far I find it to be a good show, it's still at its core a spinoff. Even beyond television is Hollywood's new trend toward making old 1980's TV programs, cartoons or video games into movies, usually badly. There have been exceptions, granted; “Transformers” was actually pretty good and I've heard that “G.I. Joe” wasn't that bad. I'm just tired of seeing things rehashed. Come up with something new already! And people wonder why I play “World of Warcraft” so much; really, what else is there to do?

~ JC

Sunday, June 22, 2008

VAY-CAY-SHUN!!

Seven glorious days off in a row, five of which I get paid for! How awesome is that? I love having paid vacation time. I'm so burnt out on work right now I was almost at my breaking point. I've come to close to many times to throwing my keys on the desk and walking out it's ridiculous. I need this time off to rest, recharge and relax. So here I am on day four of my vacation deciding what to do. I have no agenda as of yet, but here's what I've done so far:

Thursday, June 19
Played Golf from 8am to 12:30, then had lunch at Zaxby's. Came home and slept until 6pm (Naps are awesome!) then ate supper and did my normal evening routine of pretending to watch TV while goofing off on the computer.

Friday, June 20
Took my dog to his vet appointment, then took my Gramma to lunch and to do her grocery shopping. Wasted the rest of the day looking at boobies and other stuff on the Internet. (I likes teh boobies)

Saturday, June 21
8am – oil change at the Saturn dealership (why the f***k did I make an appointment for 8am on a Saturday?!); had breakfast at Waffle House while waiting; got home around 9:45am and went the hell back to bed! Got up at noon, had a Jersey Mike's cheese-steak for lunch that my father-in-law-to-be brought me then went shopping with my fiancĂ©e; picked up several Magic: The Gathering novels at Edward McKay's used bookstore for my collection, ordered a spare pare of glasses from Sears Optical while their sale was still going on; had dinner at Chili's with Roxanne (those little burgers on the appetizer menu are frakkin' awesome!); came home and spent the evening cataloging my newly acquired books and started reading Confessor by Terry Goodkind (not part of the Magic: The Gathering series, just for clarification).

JESUS! What a boring ass person I am! Most people go on exotic trips or cruises for their vacations. But not me. Oh, hell no! I stay in boring ass Fayetteville and catch up on reading or sleep away my vacation. Truthfully, I was supposed to be in Chicago for a friend's wedding, but alas, even with my tax returns back in February and the stimulus check I got a few weeks ago, I just had to many expenses of my own to be able to drop what would have constituted about half to three-quarters of a month's wages to fly to Chicago, rent a hotel room for two nights and rent a tux. I hate that I couldn't be there. So, Drew, if you're reading this (you said you read my blog regularly so we'll see if you're paying attention) I hope it all went well and you and Jen have a great honeymoon and we'll see you when you get back.

Well, that's it for this week boys and girls. I have to get back to my boring ass vacation of reading and sleeping (and possibly job hunting and definitely more golf, weather permitting [damn thunder storms]). Next week I plan to revisit the topic of being a Hockey fan in the South as I feel last week's blog just didn't do it justice. Until then, Have Fun, Be Young, Drink Pepsi!

~ Carlisle

Next week: “Yee Haw, eh? Part 2”

Sunday, March 16, 2008

FORE!



Long about the year 1456 C.E., some Scotsmen got together and invented a sport involving putting a little ball, not much more than 1½ inches in diameter into a hole not much bigger than that. Sounds simple enough, right? Yeah, well that hole was several hundred yards away, and you have to accomplish this feat eighteen times and in the fewest number of strokes using a crooked stick! They called this sport, golf, presumably from an old Scottish Gaelic word which meant “to strike or cuff.” Some 541 years later, a kid named “Tiger” would turn the sport on its ear and generate tons of interest in the game in folks who had previously seen it as pointless.


One of those people who thought golf was a pointless game is currently writing this blog article. I had for years said that I'd never play golf and held to the Carlinian1 point of view that it was a “sexist, racist, elitist sport.” Then along came Tiger, and my attitude changed a bit. I also was in Bible college at the time Tiger won the Masters Tournament,2 and we were allowed to play at one of the area golf courses for free with our student ID and since it seemed that all church pastors were golfers, it seemed like the thing to try. So, I found a set of very old golf clubs (which I still have) at a junk store for $30, bought a cheap box of golf balls and gave it a try. I figured, if I hated it, there were plenty of guys on campus who were always borrowing clubs that I could easily get my $30 back. Well, I messed up and fell in love with the game, though it threatened to take my sanity and I came close on more than one occasion to breaking the clubs and/or throwing them in the lake. At least once a week, my buddy Kris and I would drive over to Hartwell Golf Club and play at least nine holes, lose at least four or five balls each, throw a club at least once, but always have a lot of fun while getting some exercise3 and getting off campus for a couple or three hours.

After I left Georgia and moved back home to North Carolina, I didn't play for a couple of years, because I didn't have that magic student ID card anymore and I didn't have a “golfin' buddy.” Then I met Jeremiah and we started the same routine that Kris and I had in Georgia; play golf once a week. The difference was, Jere and I used the cart (because it was included in the price of the round) and we had a cooler full of beer (hey, I wasn't in Bible college anymore and had never become a pastor :-P). A few months later, Jeremiah moved to another city and I was again without a “golfin' buddy” and quit playing for about two years.


May 2007, another friend of mine got married in Atlanta and had taken up the game, so the day before the wedding, all the guys got together and played golf. It had been the first time in two years I had even taken my clubs out of the storage room and it showed (not that I was all that good to begin with). That Saturday in Georgia last year, though, rekindled my love of the game and when I returned to Fayetteville, I decided it was time to get new clubs and start playing again regularly, even if I had to play by myself. In fact, the very week I got back from Rob's wedding in Georgia, the two of us got together to play a round when he came up to visit his parents.


I've been playing pretty steady for a few months now. I still suck at it, as evidenced in my score cards, several of which you can view online. While it's true that golf can become expensive, I've found a couple of courses that are pretty cheap, only $10 or $20 for a round of eighteen holes, and I was able to get my clubs on layaway at Dick's Sporting Goods. I need lessons, for sure, but I'll have to either win the lottery or wait for those supposed tax rebate checks the government is supposed to send out in May before I could afford that.


Why do I play, you ask? Simple; as maddening as it can be, and as much money as I spend on golf balls to replace all the ones I lose to “water hazard gods” every time I play, it relaxes me. I get to be outside, away from the stresses of life and just enjoy myself. Most days, at least at the smaller course I play at, I meet someone new and occasionally pick up some pointers and tips from them. Besides, it's not like I'm going to learn how to skate and become hockey player at my age, right?


Golf is also a game of honor and integrity; a couple of traits that are increasingly lacking in this country. It's the only sport, as Hardy Greaves stated in “The Legend of Bagger Vance,” that you can call a penalty on yourself (provided you're honest, and most golfer's are). So, get some clubs (those crooked sticks I mentioned before) and play golf America!

-----

  1. I'm referring here to comedian George Carlin and comments he once made during one of his comedy concerts in the early 1990's or late 1980's.

  2. setting a tournament record for low score (-18) which still stands to this day, by the way

  3. we walked the course; we could play for free, but using the golf carts cost money and we were poor college students, which is why we usually only played nine holes because we didn't want to walk the entire eighteen.

Next week: a special Easter Sunday blog